Chapter 5 prison architect layout
![chapter 5 prison architect layout chapter 5 prison architect layout](https://images.gog-statics.com/ea2a9137c007786898ac61f1379fee3ba0d982eba07700b1572bdfac2196574a_product_card_v2_mobile_slider_639.jpg)
#CHAPTER 5 PRISON ARCHITECT LAYOUT HOW TO#
How to lay foundations, build your first rooms and hire the Warden This is easy money, and you need all the funds you can get in the early days. Take the first two Grants which task you with building the very basics of a prison, and setting up all of your basic administrative requirements. Here, you'll be able to take on specific tasks in exchange for some very welcome cash. Note the fencing that runs to the right of both road gates.īefore we start building our prison proper, it's important to mention the Grants system which can be accessed via the Reports section. A common method for securing the area involves extending the fencing into the road area - as we've done in our example - adding security gates to the top and bottom, and then running fencing along the other side of the gates. Standard fencing is cheap and tough for prisoners to bust through and so is perfect to start with. Security is, of course, vital for any prison, so lay down a nice big rectangular fencing area to completely seal your facility off from the outside world. You can move these designated zones if you want, but for simplicity's sake, leave them where they are for your first prison. These indicate where supplies will arrive and where rubbish will be collected from, and it makes sense to build your Kitchens and Canteens nearby.
#CHAPTER 5 PRISON ARCHITECT LAYOUT FREE#
Ignoring issues like optimal pathways and bigger security issues, you're free to lay things out as you please, but you'll see two zones marked Deliveries and Garbage by the road. You can expand and reduce rooms easily enough if you want to deviate from your initial plans.
![chapter 5 prison architect layout chapter 5 prison architect layout](https://i.imgur.com/1lw8RGu.jpg)
A very quick sketch of our starter prison. You're not a slave to the initial plans you set out here by any means, but taking a bit of time to sketch things out will definitely help. You can also highlight and delete any sections of the sketch that you want to discard, too. Instead of diving straight in and laying foundations, it's recommended that new architects make use of the Planning tool, allowing you to lay down a wall, designate an object's position, or set a pathway. If you'd like, you can even turn new arrivals on or off using the Prisoners section of the Reports system (accessed by clicking the clipboard in the bottom right-hand corner, or by pressing Up on the D-pad on console), but for this guide we'll assume the first inmates are coming in 24 hours. How to make money, use the planning tool and secure your prisonīefore doing anything else, pause the clock - by hitting the button at the top-right hand corner of the screen on PC, or by holding down Triangle / Y and then left on the D-pad on console - to buy you the breathing space you need to prepare for your first prisoners. Having eyes on all sections of your prison at all times certainly takes a chunk of challenge out of the game, but it also makes life much easier while you're getting to grips with the basics. We've left all of the starting conditions at their default settings, except for Fog of War which normally comes into play when your first prisoners arrive, but has been disabled.
![chapter 5 prison architect layout chapter 5 prison architect layout](https://static1.thegamerimages.com/wordpress/wp-content/uploads/2020/01/Prison-Architect-Sectioned-Design.jpg)
This should give you all the confidence you need to dig deeper into the game, expand the scope of your prison, and explore all of the many features that await more advanced architects.Ī quick note before we begin, however. With that in mind, we've put together a simple guide that will help you get the most fundamental aspects of your first facility in place, so that you're ready to at least contain and care for your first batch of prisoners. When you first enter the sandbox, and find yourself staring at nothing more than a barren scratch of land while a timer ticks down towards your first arrivals, the whole experience can leave you feeling paralysed. The secret tracing of Henry's pastime doodles.While the game's opening mission does go some way towards introducing would-be wardens to the nitty-gritty details of establishing and maintaining their very own prison, quite a lot of critical detail is left out. However, using the newly-acquired Seeing Tool to guide his way, he escapes after locating a Gent pipe found in his cell toilet's water tank and breaks apart some wooden boards that block the path to proceed towards the barge port, before departing with a boat to the lost harbor. Gameplay Bendy and the Ink Machine Chapter 5: The Last ReelĪfter several exposition cutscenes, Tom and Allison Angel leave Henry trapped in his cell as Ink Bendy is suspected to arrive. There is a secret bathroom located off of the cell, that is reachable upon "taking" the spoon. Located on the other side of the wall are Allison and Tom's living quarters.Ī small, cramped cell is located behind a grate, with only a bed and shelf to occupy its inhabitants. Several tools can be seen scattered across it. The main area consists of only a workbench, a sheet of corrugated metal, and a stool.